
Individual Games
Grades 3-8 (ages 8-13) | Preschool-Grade 2 (ages 4-7) | Grades 9-12; High school (ages 14 and up)
Build a ThinkFun Brain Station
Adding a ThinkFun Brain Station to your classroom encourages students to stretch their thinking by playing mind challenging games during free time!
Rush Hour®
The object of Rush Hour is to get the Red Car out of the traffic jam. To do so, you must move blocking vehicles out of your path by sliding them forwards and backwards. A great exercise in making a plan, sequential reasoning and critical thinking.
Ages 8+/Single player
Features
- 40 Mind Challenge Cards with Solutions, Ringed
- 15 Cars and Trucks, 1 Red Escape Car
- 4 Levels of Play, Beginner to Expert
- Nylon Bag for easy storage
Item# GC-5000
Packaged for Classroom Use
$15.00 US
Safari Rush Hour®
The object of Safari Rush Hour is to get your Green Safari Rover through the exit gate. In this version of Rush Hour, your Escape Vehicle moves in two dimensions. Builds sequential reasoning and advance planning skills.
Ages 6+/Single Player
Features
- 40 Mind Challenge Cards with Solutions, Ringed
- 4 Levels of Play, Beginner to Expert
- 18 Safari Game Pieces, 1 Safari Rover
- Nylon Bag for Easy Storage
Item# GC-4100
Packaged for Classroom Use
$18.00 US
Railroad Rush Hour®
The object of Railroad Rush Hour is to get the Red Engine through the exit gate. Larger 7x7 game grid and Baggage Platforms move in two dimensions, adding a twist to the classic Rush Hour play. Builds sequential reasoning and planning skills.
Ages 6+/Single Player
Features
- 50 Mind Challenge Cards with Solutions, Ringed
- 19 Train Game Pieces, 1 Red Railroad Engine
- 5 Levels of Play, Junior to Expert
- Nylon Bag for Easy Storage
Item# GC-4000
Packaged for Classroom Use
$18.00 US
Chocolate Fix®
The object of Chocolate Fix is to use the clues to correctly place each chocolate piece. Players use deductive reasoning as some clues give exact or possible locations, while others only give a token’s color or shape. Chocolate Fix encourages players to use critical thinking and problem solving skills as they narrow down the possibilities to fill each candy assortment.
Ages 8+/Single player
Features
- 4 Levels of Play, Beginner to Expert
- 40 Bound Challenges with Solutions
- 9 Chocolate Pieces (Dark Chocolate, Milk Chocolate, and Raspberry)
- Nylon Bag for easy storage
Item# GC-1530
Packaged for Classroom Use
$15.00 US
TipOver®
The object of TipOver is to get your “Tipper Man” to the Red Crate. To do so, you must decide which crates to tip over as you build a path to the solution. TipOver helps develop sequential reasoning skills; players must learn to look ahead and plan their moves to be successful.
Ages 8+/Single player
Features
- 40 Mind Challenge Cards with Solutions, Ringed
- Red Tipper Man Game Piece, 17 Color Coded Crates
- 4 Levels of Play, Beginner to Expert
- Nylon Bag for Easy Storage
Item # GC-7070
Packaged for Classroom Use
$15.00 US
HOT SPOT™
The object of Hot Spot is to get the Red Bot to the Red Hot Spot in the corner of the board. Players are challenged to find the right hopping pattern to set up the Red Bot to reach the goal in the quickest, most efficient way possible. Hot Spot is a great game of strategy and logic that encourages players to make a plan, exercise sequential reasoning, and think creatively.
Ages 8+/Single player
Features
- 40 Mind Challenge Cards, Ringed
- 10 game tokens (5 green, 4 blue, 1 red) store inside game board
- 4 levels of play, Beginner to Expert
- Nylon Bag for easy storage
Item# GBAG-3300
Packaged for Classroom Use
$10.00 US
RIVER CROSSING®
The object of River Crossing is to lead the hiker across the river from one shore to the other. Players position tree stumps and magnetic planks on the game board and attempt to get their hiker safely across the alligator and piranha infested lagoon by moving the planks between stumps. With an imaginative game design and varying levels of difficulty, this best selling strategy game is a fantastic way to practice sequential reasoning and exercise creative thinking.
Ages 8+/Single player
Features
- 40 Mind Challenge Cards
- 1 hiker, 5 magnetic planks, 20 tree stumps
- 4 levels of play, Beginner to Expert
- Nylon Bag for easy storage
Item# GBAG-7020
Packaged for Classroom Use
$15.00 US
HOPPERS®
The object of Hoppers is to "leap frog" all the green frogs until only the red frog remains. Hoppers is a classic Solitaire Peg game, but with a simplified board and 40 different challenges that range from Beginner to Expert. Hoppers emphasizes planning and strengthens sequential reasoning skills.
Ages 8+/Single player
Features
- 40 Mind Challenge Cards, Ringed
- 12 Frog Tokens (11 green frogs, 1 red frog) store inside game tray
- 4 levels of play, Beginner to Expert
- Nylon Bag for easy storage
Item# GBAG-6701
Packaged for Classroom Use
$10.00 US
Pete'S Pike™
The object of Pete’s Pike is to move Pete the hiker to the top of the icy mountain located at the center of the board, but this journey can be a bit of a slippery slope. Pete and the Mountain Goats can only move towards each other because a moving piece cannot stop unless another piece is there to stop it. As challenges get harder, players must exercise serious mental muscles to make a plan that gets Pete to the top of the mountain! Pete’s Pike is a fantastic game that strengthens both sequential and spatial reasoning skills.
Ages 8+/Single player
Features
- 40 Mind Challenge Cards, Ringed
- 6 game tokens (Pete the hiker, 5 Mountain Goats) store inside game board
- 4 levels of play, Beginner to Expert
- Nylon Bag for easy storage
Item# GBAG-3100
Packaged for Classroom Use
$10.00 US
Square by Square®
The object of Square by Square is to build the picture image shown on each challenge card. The first puzzle pieces you place will fit easily, but you must swap pieces and test many combinations to solve each challenge. Square by Square exercises spatial reasoning and helps build perseverance.
Ages 8+/Single player
Features
- 60 Mind Challenge Cards with Hints and Solutions, Ringed
- 14 Pattern Pieces
- All Challenges at Same Level of Play
- Nylon Bag for easy storage
Item# GC-5951
Packaged for Classroom Use
$10.00 US
Shape by Shape™
The object of Shape by Shape is to build the picture image shown on each challenge card. Puzzle shapes have similar geometry to Tangram pieces. Shape by Shape builds perseverance and develops spatial reasoning skills.
Ages 8+/Single player
Features
- 60 Mind Challenge Cards with Hints and Solutions, Ringed
- 14 Pattern Pieces
- All Challenges at Same Level of Play
- Nylon Bag for Easy Storage
Item# GC-5941
Packaged for Classroom Use
$10.00 US
Ducks in a Row™
The object of Ducks in a Row is to be the first to line up four ducks in a row. Players can move their ducks vertically, horizontally, and diagonally, but they can’t jump themselves or their opponent. Players have to pay attention to their opponent’s moves as well as their own in this fun strategy game.
Ages 5–7/Two player
Features
- 12 Plastic Duck Tokens (6 Green, 6 Orange)
- 1 Printed Game Board
- 1 Game Storage Box
Item# GC-6000
$12.00 US
Smart Mouth®
The object of Smart Mouth is to be the first to shout out a word of at least 5 letters that begins with the first letter tile (orange) and ends with the second letter tile (green). Smart Mouth challenges players to think creatively as they compete to create words based on the tiles revealed by the Letter Getter. Playing Smart Mouth helps strengthen spelling skills and is a great exercise in word recognition and formation.
Ages 8+/Multi-player
Features
- Multi-Player or Team Play
- 36 "Starting" Letter Tiles
- 36 "Ending" Letter Tiles
- Letter Getter
- Nylon Bag for easy storage
Item# GC-5530
Packaged for Classroom Use
$15.00 US
Serpentiles™
The object of Serpentiles is to combine specific tiles to create a continuous, unbroken path. Using the challenge cards, players select the appropriate tiles and line them up, green against green and blue against blue, to build a path that begins and ends at the same place. Serpentiles calls for players to think conceptually as they exercise spatial reasoning and pattern matching skills.
Ages 8+/Single Player
Features
- 4 Levels of Play, Beginner to Expert
- 40 Mind Challenge Cards with Solutions, Ringed
- 19 Tiles (Squiggles, Curves, and Straight Lines)
- Nylon Bag for easy storage
Item# GC-5960
Packaged for Classroom Use
$13.00 US
Top This!™
The object of Top This! is to create identical shapes by stacking orange pieces on top of blue pieces, or vice versa. Players exercise spatial and pattern matching skills as they are challenged to use the game pieces specified on the challenge cards to create identical shapes.
Ages 8+/Single player
Features
- 40 Mind Challenge Cards with Solutions, Ringed
- 4 Levels of Play, Beginner to Expert
- 20 Shape Pieces
- Nylon Bag for easy storage
Item# GC-5970
Packaged for Classroom Use
$13.00 US
Brick by Brick®
The object of Brick by Brick is to use the puzzle pieces to build symmetrical brick walls that match the image shown on each challenge card. This game helps build spatial reasoning; patience and perseverance are also required to be successful.
Ages 8+/Single player
Features
- 60 Mind Challenge Cards with Hints and Solutions, Ringed
- 5 Brick Pieces
- All Challenges at Same Level of Play
- Nylon Bag for Easy Storage
Item# GC-5901
Packaged for Classroom Use
$10.00 US
Raging Rapids®
The object of Raging Rapids is to fit all twelve rafters inside the yellow raft either all facing forwards or all facing backwards. Teaches perseverance, eliminating possibilities and spatial reasoning.
Ages 8+/Single Player
Features
- Hints-to-Solution Booklet
- 12 Paddlers, 1 Raft Game Board
- 2 Puzzle Challenges
- Nylon Bag for Easy Storage
Item# GC-6380
Packaged for Classroom Use
$10.00 US
Zingo!®
The object of Zingo!, like Bingo, is to be the first to fill your playing card with Zingo! tiles. Players must focus and concentrate as they wait for picture tiles to be revealed. Great fun, Zingo! is our most popular game with younger children. Visual discrimination is developed.
Ages 4-8/Multi Player
Features
- 8 Double Sided Zingo! Cards
- 72 Picture Tiles
- Zingo! Zinger
- 2 Levels of Play
- Up to 8 Players Can Play
- Nylon Bag for Easy Storage
Item# GC-7700
Packaged for Classroom Use
$15.00 US
Note: This bagged game contains the original Zingo! game. The newly updated version is sold in retail packaging only and can be purchased here
What’s GNU?™
The object of What’s Gnu? is to complete the most word cards by the end of the game. Players combine two-letter tiles with a word card to create three-letter words that complete each card. Best for beginning readers, this game requires focus, supports strong word recognition, and builds memory skills.
Ages 5-8/Multi Player
Features
- 36 Word Starter Cards
- 72 Letter Tiles
- Letter Getter Device
- Up to 6 Players Can Play
- Nylon Bag for Easy Storage
Item# GC-7760
Packaged for Classroom Use
$15.00 US
Note: This bagged game contains the original What's GNU? game. The newly updated version is sold in retail packaging only and can be purchased here
Rush Hour® Jr.
The object of Rush Hour Jr. is to get your Ice Cream Truck out of the traffic jam. To do so, you must move all the blocking vehicles out of the way. Challenges start simple, emphasizing discovery and success. Sequential reasoning and perseverance are developed in young players.
Ages 6-8/Single player
Features
- 40 Mind Challenge Cards with Solutions, Ringed
- 4 Levels of Play, Beginner to Expert
- 15 Cars and Trucks, 1 Ice Cream Truck
- Nylon Bag for Easy Storage
Item# GC-5040
Packaged for Classroom Use
$15.00 US
Clever Castle™
The object of Clever Castle is to fill all nine rooms of the castle with the correct party guests. Players use the clues that the King and Queen of Clever Castle have provided to place the princesses, knights and dragons in the correct rooms. Clever Castle is a fun logical-deduction game specifically designed to exercise deductive reasoning and strategic thinking skills.
Ages 5-7/Single player
Features
- 9 Picture Tiles (3 Knights, 3 Princesses, and 3 Dragons)
- 4 Levels of Play, Easy to Super Hard
- 40 Bound Challenges with Solutions
- Nylon Bag attaches to game board for easy storage
Item# GC-1540
Packaged for Classroom Use
$15.00 US
Hoppers Jr.®
The object of Hoppers Jr. is to “leap frog” all the green frogs until only the red frog remains. With wide-eyed frogs and a lily pad pond board, this version of a classic Peg-Solitaire game will delight young players. Players set up the board according to the pictures on each challenge, and they use strategic thinking and problem solving skills to hop their way to victory!
Ages 5-7/Single player
Features
- 4 Levels of Play, Easy to Super Hard
- 40 Bound Challenges with Solutions
- 1 Red Frog, 7 Green Frogs
- Nylon Bag attaches to game board for easy storage
Item# GC-6702
Packaged for Classroom Use
$15.00 US
River Crossing® Jr.
The object of River Crossing Jr. is to lead the hiker across the river from one shore to the other. Players position tree stumps and magnetic planks on the game board and attempt to get their hiker safely across the lagoon by moving the planks between stumps. In challenges 21-40, players face the added challenge of rescuing the cat on the other shore! With an imaginative game design and varying levels of difficulty, this strategy game is a wonderful way for young players to practice sequential reasoning and exercise creative thinking.
Ages: 6-8/Single Player
Features
- 40 Mind Challenge Cards
- 2 hikers, 1 cat, 5 magnetic planks, 14 tree stumps
- 4 levels of play, Beginner to Expert
- Nylon Bag for easy storage
Item# GBAG-7040
Packaged for Classroom Use
$15.00 US
Ducks in a Row™
The object of Ducks in a Row is to be the first to line up four ducks in a row. Players can move their ducks vertically, horizontally, and diagonally, but they can’t jump themselves or their opponent. Players have to pay attention to their opponent’s moves as well as their own in this fun strategy game.
Ages 5–7/Two player
Features
- 12 Plastic Duck Tokens (6 Green, 6 Orange)
- 1 Printed Game Board
- 1 Game Storage Box
Item# GC-6000
$12.00 US
Toot and Otto®
The object of Toot and Otto is to drop letter tiles into the game board to spell your name (Toot or Otto) before your opponent spells their name. Great combination of strategic thinking and word recognition skills.
Ages 4-8/Two Player
Features
- Two Types of Play — Competitive or Cooperative
- 24 Letter Titles (12 T's and 12 O's)
- Vertical Game Grid with Base
- Nylon Bag for Easy Storage
Item# GC-7770
Packaged for Classroom Use
$10.00 US
36 Cube™
The object of 36 Cube is to place all towers so that there is only one of each color in every row and column and all towers are the same height. This seemingly simple puzzle presents an incredibly challenging exercise in critical and strategic thinking. This puzzle will frustrate and delight players of all ages and helps build perseverance.
Ages 8+/Single player
Features
- 36 Colored Tower Puzzle Pieces
- 1 Game Base
- Display Box for Storage
Item# GC-6830
Packaged for Classroom Use
$25.00 US
Rush Hour®
The object of Rush Hour is to get the Red Car out of the traffic jam. To do so, you must move blocking vehicles out of your path by sliding them forwards and backwards. A great exercise in making a plan, sequential reasoning and critical thinking.
Ages 8+/Single player
Features
- 40 Mind Challenge Cards with Solutions, Ringed
- 15 Cars and Trucks, 1 Red Escape Car
- 4 Levels of Play, Beginner to Expert
- Nylon Bag for easy storage
Item# GC-5000
Packaged for Classroom Use
$15.00 US
Block by Block®
The object of Block by Block is to combine seven puzzle pieces to construct three-dimensional structures depicted on various challenge cards. This creative building game helps players sharpen their visual perception and spatial thinking skills as they are challenged to create 60 different three-dimensional patterns.
Ages 8+/Single player
Features
- 60 Mind Challenge Cards™ with Hints and Solutions, Ringed
- 7 Block Pieces
- Nylon Bag for easy storage
Item# GC-5931
Packaged for Classroom Use
$10.00 US
Chocolate Fix®
The object of Chocolate Fix is to use the clues to correctly place each chocolate piece. Players use deductive reasoning as some clues give exact or possible locations, while others only give a token’s color or shape. Chocolate Fix encourages players to use critical thinking and problem solving skills as they narrow down the possibilities to fill each candy assortment.
Ages 8+/Single player
Features
- 4 Levels of Play, Beginner to Expert
- 40 Bound Challenges with Solutions
- 9 Chocolate Pieces (Dark Chocolate, Milk Chocolate, and Raspberry)
- Nylon Bag for easy storage
Item# GC-1530
Packaged for Classroom Use
$15.00 US
Pete'S Pike™
The object of Pete’s Pike is to move Pete the hiker to the top of the icy mountain located at the center of the board, but this journey can be a bit of a slippery slope. Pete and the Mountain Goats can only move towards each other because a moving piece cannot stop unless another piece is there to stop it. As challenges get harder, players must exercise serious mental muscles to make a plan that gets Pete to the top of the mountain! Pete’s Pike is a fantastic game that strengthens both sequential and spatial reasoning skills.
Ages 8+/Single player
Features
- 40 Mind Challenge Cards, Ringed
- 6 game tokens (Pete the hiker, 5 Mountain Goats) store inside game board
- 4 levels of play, Beginner to Expert
- Nylon Bag for easy storage
Item# GBAG-3100
Packaged for Classroom Use
$10.00 US
Smart Mouth®
The object of Smart Mouth is to be the first to shout out a word of at least 5 letters that begins with the first letter tile (orange) and ends with the second letter tile (green). Smart Mouth challenges players to think creatively as they compete to create words based on the tiles revealed by the Letter Getter. Playing Smart Mouth helps strengthen spelling skills and is a great exercise in word recognition and formation.
Ages 8+/Multi-player
Features
- Multi-Player or Team Play
- 36 "Starting" Letter Tiles
- 36 "Ending" Letter Tiles
- Letter Getter
- Nylon Bag for easy storage
Item# GC-5530
Packaged for Classroom Use
$15.00 US
Raging Rapids®
The object of Raging Rapids is to fit all twelve rafters inside the yellow raft either all facing forwards or all facing backwards. Teaches perseverance, eliminating possibilities and spatial reasoning.
Ages 8+/Single Player
Features
- Hints-to-Solution Booklet
- 12 Paddlers, 1 Raft Game Board
- 2 Puzzle Challenges
- Nylon Bag for Easy Storage
Item# GC-6380
Packaged for Classroom Use
$10.00 US




























